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[服务器技术] CS:GO比赛服务器架设包括 ESL比赛配置文件

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just75 发表于 2013-1-4 18:31:38 | 显示全部楼层 |阅读模式
首先要保证你已经下载好了CS:GO的服务端

然后我们来熟悉一下比赛文件的CFG 基本我们需要用的参数都能认识吧  我就不一一翻译了 比较懒
对比赛感兴趣的自己研究一下,架服务器的哥们应该不用教吧 哈哈
gamemode_competitive.cfg
  1. // Information
  2. hostname "" // 服务器名字
  3. sv_password "" // 玩家进服务器密码
  4. rcon_password "" // 管理员远程控制密码  (rcon)

  5. // Friendly
  6. mp_friendlyfire 1 // Allows team members to injure other members of their team
  7. ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade
  8. ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot
  9. ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades
  10. ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade

  11. // Multiplayer
  12. mp_freezetime 0 // How many seconds to keep players frozen when the round starts
  13. mp_afterroundmoney 0 // Amount of money awarded to every player after each round
  14. mp_playercashawards 1 // Players can earn money by performing in-game actions
  15. mp_teamcashawards 1 // Teams can earn money by performing in-game actions
  16. mp_maxrounds 30 // Max number of rounds to play before server changes maps
  17. mp_halftime 1 // Determines whether the match switches sides in a halftime event
  18. mp_halftime_duration 10 // Number of seconds that halftime lasts
  19. mp_timelimit 0 // Game time per map in minutes
  20. mp_roundtime 2 // How many minutes each round takes
  21. mp_buytime 15 // How many seconds after round start players can buy items for
  22. mp_c4timer 35 // How long from when the C4 is armed until it blows
  23. mp_forcecamera 1 // Set to 1 for team only spectating.
  24. mp_defuser_allocation 0 // How to allocate defusers to CTs at start of round: 0=none, 1=random, 2=everyone
  25. mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
  26. mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
  27. mp_death_drop_defuser 1 // Drop defuser on player death
  28. mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
  29. mp_startmoney 16000 // Amount of money each player gets when they reset
  30. mp_maxmoney 16000 // Maximum amount of money allowed in a players account
  31. mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not
  32. mp_solid_teammates 1 // Determines whether teammates are solid or not
  33. mp_free_armor 0 // Determines whether armor and helmet are given automatically
  34. mp_force_pick_time 0 // The amount of time a player has on the team screen to make a selection before being auto-teamed
  35. mp_join_grace_time 15 // Number of seconds after round start to allow a player to join a game
  36. mp_autokick 0 // Kick idle/team-killing players
  37. mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
  38. mp_autoteambalance 0 // Automatic team balance
  39. mp_playerid 0 // Controls what information players see in the status bar: 0=all names, 1=team names, 2=no names
  40. mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
  41. mp_tkpunish 0 // Will a TKer be punished in the next round: 0=no, 1=yes
  42. mp_win_panel_display_time 15 // Amount of time to show the win panel between matches and halfs
  43. mp_do_warmup_period 0 // Whether or not to do a warmup period at the start of a match
  44. mp_warmuptime 0 // If true, there will be a warmup period/round at the start of each match
  45. mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
  46. mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds

  47. // Server
  48. sv_contact "admin@server.com" // Contact email for server sysop
  49. sv_downloadurl "" // Location from which clients can download missing files
  50. sv_cheats 0 // Allow cheats on server
  51. sv_lan 0 // Server is a lan server
  52. sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
  53. sv_alltalk 0 // Players can hear all enemy communication (voice, chat)
  54. sv_deadtalk 0 // Dead players can speak (voice, text) to the living
  55. sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
  56. sv_allow_votes 0 // Voting allowed in this mode
  57. sv_allow_wait_command 1 // Allow or disallow the wait command on clients connected to the server
  58. sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks
  59. sv_consistency 0 // Weather the server enforces file consistency for critical files
  60. sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents are present
  61. sv_forcepreload 1 // Force server side preloading
  62. sv_friction 4 // World friction
  63. sv_gameinstructor_disable 1 // For all clients to disable their game instructors
  64. sv_pausable 1 // Is the server pausable?
  65. sv_voiceenable 1 // Allow usage of ingame voice communication
  66. sv_steamgroup_exclusive 0 // Set to 1 if member of steamgroup has to connect first (sv_steamgroup needed)
  67. sv_steamgroup 0 // Find your steamgroup id on the admin page at the Steam community
  68. sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards

  69. // Pure
  70. sv_pure 1 // If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files
  71. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client
  72. sv_pure_trace 0 // If set to 1, the will print a message whenever a client is verifying a CRC for a file

  73. // Rates
  74. sv_maxcmdrate 128 // (If sv_mincmdrate is > 0) this sets the maximum value for cl_cmdrate
  75. sv_mincmdrate 128 // This sets the minimum value for cl_cmdrate: 0=unlimited
  76. sv_maxrate 80000 // Maximum bandwidth rate allowed on server: 0=unlimited
  77. sv_minrate 60000 // Minumum bandwidth rate allowed on server: 0=unlimited

  78. // Logging
  79. sv_log_onefile 0 // Log server information on only one file
  80. sv_logbans 1 // Log server bans to the server logs
  81. sv_logecho 1 // Echo log information to the console
  82. sv_logfile 1 // Log server information to the log file
  83. sv_logflush 0 // Flush the log file to disk on each write (slow)
  84. sv_logsdir "logfiles" // Folder in the game directory where server logs will be stored

  85. // Spectator
  86. spec_freeze_time 5.0 // Time spend frozen in observer freeze cam
  87. spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done
  88. spec_show_xray 1 // If set to 1, you can see player outlines and name IDs through walls

  89. // Cash award convars
  90. cash_team_terrorist_win_bomb 3500
  91. cash_team_elimination_hostage_map 3000
  92. cash_team_elimination_bomb_map 3250
  93. cash_team_win_by_time_running_out 3250
  94. cash_team_win_by_defusing_bomb 3500
  95. cash_team_win_by_hostage_rescue 3500
  96. cash_team_loser_bonus 1400
  97. cash_team_loser_bonus_consecutive_rounds 500
  98. cash_team_rescued_hostage 750
  99. cash_team_hostage_alive 150
  100. cash_team_planted_bomb_but_defused 800
  101. cash_team_hostage_interaction 150
  102. cash_player_killed_teammate -3300
  103. cash_player_killed_enemy_default 300
  104. cash_player_killed_enemy_factor 1
  105. cash_player_bomb_planted 300
  106. cash_player_bomb_defused 300
  107. cash_player_rescued_hostage 1000
  108. cash_player_interact_with_hostage 150
  109. cash_player_damage_hostage -30
  110. cash_player_killed_hostage -1000

  111. // Ammo
  112. ammo_grenade_limit_default 1
  113. ammo_grenade_limit_flashbang 2 // Should the standard be 2 flashbangs?
  114. ammo_grenade_limit_total 4

  115. // Bots
  116. bot_quota 0 // Determines the total number of bots in the game

  117. // Bans
  118. writeid // Writes a list of permanently-banned user IDs to banned_user.cfg
  119. writeip // Save the ban list to banned_ip.cfg
  120. exec banned_user.cfg
  121. exec banned_ip.cfg

  122. // Aliases
  123. alias "pregame" "mp_roundtime 2; mp_freezetime 0; mp_startmoney 16000; mp_restartgame 1; livepre"
  124. alias "livepre" "say Pregame settings loaded!"
  125. alias "mr15" "mp_roundtime 1.75; mp_freezetime 10; mp_startmoney 800; mp_maxrounds 30; live"
  126. alias "mr3" "mp_roundtime 1.75; mp_freezetime 10; mp_startmoney 10000; mp_maxrounds 6; live"
  127. alias "live" "say Match is live in 5 seconds..; mp_restartgame 5"

  128. say "Competitive config loaded!"
复制代码
那接下来的这个就比较关键了 GameModes_Server.txt
: 服务器能不能正常让玩家进入就看这个文件设置了。如果设置不好可能导致玩家不能进服务器。避免伸手党 设置了隐藏啊  - -!
游客,如果您要查看本帖隐藏内容请回复


OP比赛指令(前提必须懂这3个配置文件)

rcon pregame // Loads pregame settingsrcon mr15 // Loads MR15 settingsrcon mr3 // Loads MR3 settings (10000 startmoney)
常规比赛地图

  • de_dust_se
  • de_dust2_se
  • de_aztec_se (这个地图不推荐)
  • de_nuke_se
  • de_train_se
  • de_inferno_se
  • de_mirage_go - Download map
  • de_contra_csgo - Download map


gamemode_competitive.cfg 复制到你的服务器CSGO\cfg\目录中覆盖
GameModes_Server.txt       复制到你的服务器CSGO\目录中覆盖


懒人包下载

游客,如果您要查看本帖隐藏内容请回复


ESL CS:GO比赛配置文件下载 没有GameModes_Server.txt
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yangxi 发表于 2013-1-6 09:02:35 | 显示全部楼层
sv_competitive_official_5v5 - 强制服务器显示5V5   对于 比赛服务器来说这个参数必须有吧 看全局 玩家 的   HOHO
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mumazuolun 发表于 2013-1-21 22:47:57 | 显示全部楼层
观摩一下,也搞个服务器,就是人气不足啊
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hackroad 发表于 2013-2-15 03:15:28 | 显示全部楼层
懒人包看看有什么

抱歉,您的帖子小于 50 个字符的限制
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opopp 发表于 2013-3-10 21:17:46 | 显示全部楼层
观摩一下
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蓝色风暴、 发表于 2013-5-24 16:07:45 | 显示全部楼层
爱你不在乎是黑天
爱你不在乎是黑天
爱你不在乎是黑天
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forget5957 发表于 2013-8-17 09:37:49 | 显示全部楼层
來試試看要能否能成功運作~~~
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zyzll1234 发表于 2013-8-24 20:52:58 | 显示全部楼层
dddddddddddddd很好~的物权法我哦请问恶趣味额额我去我
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rd800919 发表于 2013-10-11 08:18:50 | 显示全部楼层
真的可以嗎?
ˋ試試看了謝謝您
可是如果失敗了要重新再用還是怎麼樣呢?
我先試試看好了
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eefa 发表于 2013-10-16 19:38:26 | 显示全部楼层
非常感谢,我喜欢懒人包,下载下来慢慢测试
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